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| - Hit Dice: 10d8+93 (138 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 23 (-1 size, +14 natural) touch 9, flat-footed 23 Base Attack/Grapple: +10/+19 Attack: Bite +14 melee (4d4+5) Full Attack: Bite +14 melee (4d4+5) and 2 claws +9 melee (1d8+2) Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities, stench, improved grab, summon demon Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 19, telepathy 100 ft. Saves: Fort +16, Ref +7, Will +9 Challenge Rating: Treasure: Standard
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| abstract
| - Hit Dice: 10d8+93 (138 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 23 (-1 size, +14 natural) touch 9, flat-footed 23 Base Attack/Grapple: +10/+19 Attack: Bite +14 melee (4d4+5) Full Attack: Bite +14 melee (4d4+5) and 2 claws +9 melee (1d8+2) Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities, stench, improved grab, summon demon Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 19, telepathy 100 ft. Saves: Fort +16, Ref +7, Will +9 Abilities: Str 21, Dex 10, Con 29, Int 14, Wis 14, Cha 18 Skills: Climb +18, Concentration +22, Hide +13, Escape Artist +13, Intimidate +17, Listen +23, Move Silently +13, Search +15, Spellcraft +15, Spot +23, Survival +2 (+4 following tracks), Use Rope +0 (+2 with bindings) Feats: Blind-Fight, Cleave, Power Attack, Toughness Environment: A chaotic evil-aligned plane Organization: Solitary or gang (2-4) Challenge Rating: Treasure: Standard Alignment: Always chaotic evil Advancement: 11-15 HD (Large); 16-30 HD (Huge) Level Adjustment:
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