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| - File:Quake1.gif In Quake, the Grunt is a hostile soldier, rewired with a probe in his brain that gives him pleasure with every kill that he makes, armed with a Shotgun. They are the first Enemies encountered in Quake. They traditionally appear only in the idBase levels, but they also appear in E1M2: Castle of the Damned. Unless gibbed, they drop a Backpack containing 5 Shells upon dying. Grunts are roughly the same appearance and size as Ranger, with the same helmet, weapon, thin beige armor, and uniform. However, as they are now hostile soldiers, their exposed features appear vaguely human, while their skin is still a normal, Caucasian color. Their eyes lack pupils and they have a blood-soaked chest (bearing noticeable surgical staples, as if sewn together) and face. In comparison to Ranger, they also appear to be less muscular. In combat, a Grunt will attempt to close the distance between himself and his opponent before firing a single shotgun blast. After the shot has been fired, the Grunt shall repeat the process. Since their weapons are hitscan, meaning their attacks instantly cause damage upon attacking, you cannot dodge unless you move before they fire. Although the game does not make this clear, Grunts could have originally been the marines sent to defeat the enemy leader, codenamed "Quake", in Operation Counterstrike. All the marines sent through were killed, leaving Ranger as the only survivor. These slain marines may have been reanimated or zombified to serve "Quake" as Grunts. Grunts seem to have quite an affection for Rottweilers.
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