About: Salt Mine   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : dbkwik.org associated with source dataset(s)

Salt mines are resource buildings in Tropico 4. Unlike other resources, salt is limitless and mines never need to be relocated. In addition to producing salt for export, salt mines will boost the production of any nearby fisherman's wharves or ranches, despite the tooltip stating that it boosts the production of ranches and canneries. Mines must not be located on resources, otherwise the building will hinder the mining process, but to maximize production, mines must be located very close.

AttributesValues
rdf:type
rdfs:label
  • Salt Mine
rdfs:comment
  • Salt mines are resource buildings in Tropico 4. Unlike other resources, salt is limitless and mines never need to be relocated. In addition to producing salt for export, salt mines will boost the production of any nearby fisherman's wharves or ranches, despite the tooltip stating that it boosts the production of ranches and canneries. Mines must not be located on resources, otherwise the building will hinder the mining process, but to maximize production, mines must be located very close.
  • The Salt Mines gave the possibility to purchase goods such as salt, and even hire low-ranking troops such as peasants. The location makes a comeback in Viking Conquest, and several mods.
  • Salt Mine is a building found in Emperor: Rise of the Middle Kingdom.
  • Salt Mine is the sixty-second track in the Resident Evil 7: Biohazard Original Soundtrack.
Length
  • 82.0
dcterms:subject
Row 4 info
  • 51(xsd:integer)
Row 1 info
  • 3500.0
Row 4 title
  • Base Job Quality
Row 2 info
  • $8/month
Row 6 info
  • Salt
Row 1 title
  • Cost
Row 5 info
  • 4(xsd:integer)
Row 2 title
  • Upkeep
Row 6 title
  • Resources Produced
Row 5 title
  • Employees
Row 3 info
  • A nearby salt field.
Row 3 title
  • Requirements
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Box Title
  • Building Statistics
Album
  • Resident Evil 7: Biohazard Original Soundtrack
Game
  • Emperor: Rise of the Middle Kingdom
Name
  • Salt Mine
Good
  • Salt
Image size
  • 300(xsd:integer)
Before
Purpose
  • Produces Salt
After
Image File
  • Salt_Mine.png
Composer
  • Brian D'Oliveira
abstract
  • Salt mines are resource buildings in Tropico 4. Unlike other resources, salt is limitless and mines never need to be relocated. In addition to producing salt for export, salt mines will boost the production of any nearby fisherman's wharves or ranches, despite the tooltip stating that it boosts the production of ranches and canneries. Mines must not be located on resources, otherwise the building will hinder the mining process, but to maximize production, mines must be located very close.
  • The Salt Mines gave the possibility to purchase goods such as salt, and even hire low-ranking troops such as peasants. The location makes a comeback in Viking Conquest, and several mods.
  • Salt Mine is a building found in Emperor: Rise of the Middle Kingdom.
  • Salt Mine is the sixty-second track in the Resident Evil 7: Biohazard Original Soundtrack.
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is Before of
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