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Styllé (/ˈstaɪ.leɪ/) was a sport in the Unknown Regions, played widely throughout the Golden Empire. A styllé lane was approximately one meter wide and twenty long. A group of ten cylindrical pins were arranged at one end of the lane, and those playing stood at the other. Participants took turn throwing balls (the weight of which varied based on their species) at the pins. Between the players and the pins, generators created a magnetic field on the lane which accelerated balls toward the pins. Varying gravitic anomalies on the lane could alter the course of thrown balls; novice players often timed their throws to avoid the anomalies, while more seasoned players used them deliberately to curve their shots at difficult angles. The magnetic guards at the sides of the lane would deflect glanci

AttributesValues
rdf:type
rdfs:label
  • Styllé
rdfs:comment
  • Styllé (/ˈstaɪ.leɪ/) was a sport in the Unknown Regions, played widely throughout the Golden Empire. A styllé lane was approximately one meter wide and twenty long. A group of ten cylindrical pins were arranged at one end of the lane, and those playing stood at the other. Participants took turn throwing balls (the weight of which varied based on their species) at the pins. Between the players and the pins, generators created a magnetic field on the lane which accelerated balls toward the pins. Varying gravitic anomalies on the lane could alter the course of thrown balls; novice players often timed their throws to avoid the anomalies, while more seasoned players used them deliberately to curve their shots at difficult angles. The magnetic guards at the sides of the lane would deflect glanci
dcterms:subject
dbkwik:swfanon/pro...iPageUsesTemplate
Name
  • Stylle
Participants
  • 2(xsd:integer)
abstract
  • Styllé (/ˈstaɪ.leɪ/) was a sport in the Unknown Regions, played widely throughout the Golden Empire. A styllé lane was approximately one meter wide and twenty long. A group of ten cylindrical pins were arranged at one end of the lane, and those playing stood at the other. Participants took turn throwing balls (the weight of which varied based on their species) at the pins. Between the players and the pins, generators created a magnetic field on the lane which accelerated balls toward the pins. Varying gravitic anomalies on the lane could alter the course of thrown balls; novice players often timed their throws to avoid the anomalies, while more seasoned players used them deliberately to curve their shots at difficult angles. The magnetic guards at the sides of the lane would deflect glancing bumps, but would trap balls which hit them too hard, returning them to players with a score of zero. A player was allowed two shots, after which pins were reset and the next player took its turn. Players earned a single point for each pin knocked down in each round; knocking down all pins in a single shot earned a bonus point in the next round. Earning multiple "sweeps" in a row carried additional bonuses (e.g. a single sweep was eleven points (10+1), two in a row was twenty-four [2{10+1x2}], three was thirty-nine [3{10+1x3}], and so on). After eleven rounds, the player or team with the most points won. The standard configuration of styllé pins was a triangle, stacked one-two-three-four. However, players could select a number of alternative configurations, and championship matches usually changed configurations from game to game, or even round to round.
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