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The general rules for creating a 1st level hybrid character are: * The hybrid character chooses exactly two classes or subclasses to hybridize. The two cannot be subclasses of the same class. * The hybrid character can choose powers from either of his classes. * The hybrid character receives only the armor proficiencies common to both classes. For example, a hybrid fighter (weaponmaster)/ranger (original ranger) is proficient in light armor only, because rangers are not proficient in heavy armor or shields. * The hybrid character combines all the weapon proficiencies and all the implement proficiencies from both classes. The character can use implement powers of both classes with an implement of either class. * The hybrid character's hit points equal the average of the tw

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  • Hybrid character
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  • The general rules for creating a 1st level hybrid character are: * The hybrid character chooses exactly two classes or subclasses to hybridize. The two cannot be subclasses of the same class. * The hybrid character can choose powers from either of his classes. * The hybrid character receives only the armor proficiencies common to both classes. For example, a hybrid fighter (weaponmaster)/ranger (original ranger) is proficient in light armor only, because rangers are not proficient in heavy armor or shields. * The hybrid character combines all the weapon proficiencies and all the implement proficiencies from both classes. The character can use implement powers of both classes with an implement of either class. * The hybrid character's hit points equal the average of the tw
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dbkwik:dnd4/proper...iPageUsesTemplate
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  • The general rules for creating a 1st level hybrid character are: * The hybrid character chooses exactly two classes or subclasses to hybridize. The two cannot be subclasses of the same class. * The hybrid character can choose powers from either of his classes. * The hybrid character receives only the armor proficiencies common to both classes. For example, a hybrid fighter (weaponmaster)/ranger (original ranger) is proficient in light armor only, because rangers are not proficient in heavy armor or shields. * The hybrid character combines all the weapon proficiencies and all the implement proficiencies from both classes. The character can use implement powers of both classes with an implement of either class. * The hybrid character's hit points equal the average of the two classes' starting hit points, rounded down, plus the character's Constitution score. The Constitution score is added only once. * The hybrid character's hit points per level equal the total of the two classes' hit points per level, rounded down.[PH3:135] For example, a Hybrid Artificer/Ardent receives 2.5 hit points from Artificer, 2.5 hit points from Ardent, giving a total of 5 hit points per level. * The hybrid character's healing surges per day equal the average of the two classes' healing surges per day, rounded down, plus the character's Constitution modifier. The Constitution modifier is added only once. * The hybrid character combines the class skills of both classes as class skills, and is trained in any three of those skills. If one of the hybrid classes grants extra trained skills, those must come from that class's skill list. Each hybrid version of a class specifies a subset of the class's traits and features, which are less powerful than the full version; for example, a hybrid cleric can only use healing word once per encounter. A hybrid character combines the subsets of traits for both hybrid classes. Each hybrid version of a class also specifies a number of hybrid talent options. A hybrid character can take the Hybrid Talent feat to gain one of the hybrid talent options from either of his or her hybrid classes.
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