Although it looks simple, the Iron Hand is one of Heihachi's indispensable tools in winning all of his fights. This is supported by three main reasons: 1.
* The Iron Hand is basically used as a whiff punisher. An opponent that poorly executes a high or low string will end up pulverized by this move, adding the fact that it will deal 100% damage and always a clean hit when it connects to the opponent. 2.
* Aside from being a whiff punisher, this move can also be used as a combo finisher, although the execution must be made perfect in order for the combos to hit successfully, especially since this move has a noticeable wind-up time. 3.
* On counter-hit, the move does the same damage as Paul's Phoenix Smasher albeit the latter is not on counter-hit.
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| - Although it looks simple, the Iron Hand is one of Heihachi's indispensable tools in winning all of his fights. This is supported by three main reasons: 1.
* The Iron Hand is basically used as a whiff punisher. An opponent that poorly executes a high or low string will end up pulverized by this move, adding the fact that it will deal 100% damage and always a clean hit when it connects to the opponent. 2.
* Aside from being a whiff punisher, this move can also be used as a combo finisher, although the execution must be made perfect in order for the combos to hit successfully, especially since this move has a noticeable wind-up time. 3.
* On counter-hit, the move does the same damage as Paul's Phoenix Smasher albeit the latter is not on counter-hit.
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| - Although it looks simple, the Iron Hand is one of Heihachi's indispensable tools in winning all of his fights. This is supported by three main reasons: 1.
* The Iron Hand is basically used as a whiff punisher. An opponent that poorly executes a high or low string will end up pulverized by this move, adding the fact that it will deal 100% damage and always a clean hit when it connects to the opponent. 2.
* Aside from being a whiff punisher, this move can also be used as a combo finisher, although the execution must be made perfect in order for the combos to hit successfully, especially since this move has a noticeable wind-up time. 3.
* On counter-hit, the move does the same damage as Paul's Phoenix Smasher albeit the latter is not on counter-hit.
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