The Caster can call upon the winds to teleport an ally to his location. When the feat is used and the caster is in a party, the party leader is immediately summoned to the location of the Caster. After the summoning has taken place, the Ally will be subject to summoning sickness for a few minutes. Activation of this feat expends 1 use of Divine Nature.
The Caster can call upon the winds to teleport an ally to his location. When the feat is used and the caster is in a party, the party leader is immediately summoned to the location of the Caster. After the summoning has taken place, the Ally will be subject to summoning sickness for a few minutes. The cooldown on this feat is reduced to 180 seconds. Activation of this feat expends 1 use of Divine Nature.
The Caster can call upon the winds to teleport an ally to his location. When the feat is used and the caster is in a party, the party leader is immediately summoned to the location of the Caster. After the summoning has taken place, the Ally will be subject to summoning sickness for a few minutes. The cooldown on this feat is reduced to 120 seconds. Activation of this feat expends 1 use of Divine Nature.
The Caster can call upon the winds to teleport an ally to his location. When the feat is used and the caster is in a party, the party leader is immediately summoned to the location of the Caster. Summoned Allies are no longer subject to suffering from Summoning Sickness at Rank 4. Activation of this feat expends 1 use of Divine Nature.