rdfs:comment
| - Bloom lighting was introduced as a graphics option on 28 November 2011. Here are examples of areas and objects where bloom lighting is currently in use:
* Animations - The sparks that appear when smithing items on an anvil
* Areas - The path west of Barbarian Village to Falador, Barrows, Zanaris, Port Phasmatys
* Emotes - Breathe Fire, firemaking cape, attack cape, magic cape, prayer cape
* Items - The orbs on lava battlestaves, completionist cape, steadfast boots, glaiven boots, ragefire boots, some Dungeoneering keys, some halos, torches from the Gielinor Games and other items that use particle effects
* Magic - Fire spells, Home Teleport and standard spellbook teleport spells (and anything that uses the same animation), Ice spells, Earth spells, Claws of Guthix, High L
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abstract
| - Bloom lighting was introduced as a graphics option on 28 November 2011. Here are examples of areas and objects where bloom lighting is currently in use:
* Animations - The sparks that appear when smithing items on an anvil
* Areas - The path west of Barbarian Village to Falador, Barrows, Zanaris, Port Phasmatys
* Emotes - Breathe Fire, firemaking cape, attack cape, magic cape, prayer cape
* Items - The orbs on lava battlestaves, completionist cape, steadfast boots, glaiven boots, ragefire boots, some Dungeoneering keys, some halos, torches from the Gielinor Games and other items that use particle effects
* Magic - Fire spells, Home Teleport and standard spellbook teleport spells (and anything that uses the same animation), Ice spells, Earth spells, Claws of Guthix, High Level Alchemy, Lexicus Runewright's normal magic attack and the explosion from book barrage, Night-gazer Khighorahk's jump-ball attack, all of Shadow-forger Ihlakhizan's attacks
* Monsters - Aberrant spectres, Tormented demons, Rockslugs, Pyrefiends, the insides of tomes of Ranging, Magic and Strength, Har'Lakk the Riftsplitter,
* Players and NPCs - Players who are viewing the world map, light creatures, the flowers on the chests and hats of some tool leprechauns
* Portals - Castle Wars, player-owned house entrance portals and Portal Chambers, Pest Control, Kuradal's Dungeon energy barriers, Har'Lakk the Riftsplitter's portal attacks
* Scenery - Fires and standing torches, lava, the four lamps in Gypsy Aris's tent, the falling particles of magic trees, Dungeoneering furnaces, "overhead" lighting in the starting room on abandoned and furnished floors
* Summoning - Calling a familiar, Summoning obelisks, the bunyip and unicorn stallion's healing effects, lava titans, fire titans, pyrelords, obsidian golems.
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