When working along with Mark Stephen Pierce at the software company Silicon Beach Software, they came up with a platforming game. At the time they had no idea how well the game would do, with it topping the sales charts for 36 months, and spawning a sequel. He he was the main programmer behind the game, with Mark Stephen Pierce doing the graphics, Erik Zocher doing sound programming, and Dick Noel doing voice overs.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - When working along with Mark Stephen Pierce at the software company Silicon Beach Software, they came up with a platforming game. At the time they had no idea how well the game would do, with it topping the sales charts for 36 months, and spawning a sequel. He he was the main programmer behind the game, with Mark Stephen Pierce doing the graphics, Erik Zocher doing sound programming, and Dick Noel doing voice overs.
|
| abstract
| - When working along with Mark Stephen Pierce at the software company Silicon Beach Software, they came up with a platforming game. At the time they had no idea how well the game would do, with it topping the sales charts for 36 months, and spawning a sequel. He he was the main programmer behind the game, with Mark Stephen Pierce doing the graphics, Erik Zocher doing sound programming, and Dick Noel doing voice overs.
|
| is Designer
of | |