abstract
| - During the mission to destroy the Over-G, all player characters must battle through a snow covered area until they reach the edge of the cocoon, upon which they are contacted by the Waysiders, who then begin to fire on the barrier with their stolen Railway Gun to make a hole for the entry team to pass through. The event starts a quick time event which ends with them crashing their train and joining the Ex-NEVEC inside. It is presumed that the city the Over-G tears apart during its metamorphosis was the Waysiders' home. In a sense, the final boss fight starts here with the players fighting Akrid that generate from giant Genessas that literally grow out of the Over-G. In addition, this where the Over-G is revealed to be a giant mass of thermal energy. It actually confronts the players on multiple occasions while the players venture through different routes in the city. It takes the form of large orange orbs that vaguely resemble eyeballs attached to long spiny black tentacles and erupt from the scenery, blocking the route to the next area. These orbs can attack the players through the use of flaming, flying discharges which can heavily damage or outright kill the player if hit, along with dark, organic claws which can burst out of the ground beneath the player's feet and masses of wriggly black objects which can encase a player in black goo, immobilizing them. It is also covered with gigantic Genessas which constantly spawn Chryatis, Gorechryatis, Raibees, Sepias, and Sydsepias, all of which serve as a defense mechanism of sorts. If the team passes through a particular route, they will meet the Vagabundos in their Overland Battleship, and take control of them as they help to decimate the Akrid and their Genessa generators. Having been helped by their Super Cannon, the ex-NEVEC team proceeds further into the city. The final boss fight takes the form of four gigantic liquid tentacles that protrude from an opening at the very top of the Over-G. Fighting it is deceptively simple- attack the tentacles until one forms a black crust on it, then attach the GPS unit when it falls down. This must be repeated for each human player present in the battle. The Over-G attacks primarily with fireballs which are easy to dodge, though touching the tentacles can be fatal. When all GPS units are activated, simply stay alive and away from the Over-G until the ending cutscene begins. The Over-G seems to be able to control other Akrid to an extent, as seen by the Undeep horde that protects the snowfield around it, the Genessas that cover its mass, and the millions of Trilid that attempt to stop NEOS in the ending cutscene.
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