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| - A combination Battle/Trade/Intrigue building, and a place to craft Dragons. The Alchemists' Guild unlocks at level 55 and costs 2,000 File:Silver Icon.png to build.
- The Alchemists' Guild is a type of Town Building. The Alchemists' Guild may be built by any race except the Gnolls, Klackons, Lizardmen and Trolls. A town must already contain a Sages' Guild in order to construct an Alchemists' Guild. The Alchemists' Guild's base construction cost is File:Icon Production.png . Furthermore, if the town's race has access to the University, the existence of both that and the Alchemists' Guild will unlock construction of the highly-expensive but extremely powerful Wizards' Guild - a structure that produces Magicians!
- The Alchemists' Guild is an ancient Westerosi order based in the city of King's Landing, claiming magical and arcane knowledge. If they ever did possess such powers, their knowledge and abilities have waned over the centuries, and they have been largely eclipsed by the order of maesters, who focus on scientific knowledge and disdain belief in magic. The Alchemists have also drastically dwindled in number during the decline of their order, and unlike the maesters who have at least one representative at every major castle or town, it is uncommon to encounter the Alchemists outside of one of the major cities of the Seven Kingdoms. The Guild is based in the Guildhall beneath Rhaenys's Hill in King's Landing.
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