About: Magic and Novelty Store   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmDajjARwgaprDmvq7dZDA==, within Data Space : dbkwik.org associated with source dataset(s)

Magic and Novelty Store located on the far right of the four strip-malls on the east side of Soluna. Within the shop is a barrel of monkeys, a punching dummy and a whoopie cushion, all of which can be fought. A Magic Mirror named Master Mryzor also reside within the shop, which resets both fighters to full health if clicked on during a battle. The shop is owned by Mysterious Johnson, an eccentric who loves the word "Mysterious" (He's one of the only talking NPCs in the game). If the Player's Character accepts his quest, he/she will go downstairs to a containment room and accidentally release the Ghosts, starting the Ghosthunter Missions.

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rdf:type
rdfs:label
  • Magic and Novelty Store
rdfs:comment
  • Magic and Novelty Store located on the far right of the four strip-malls on the east side of Soluna. Within the shop is a barrel of monkeys, a punching dummy and a whoopie cushion, all of which can be fought. A Magic Mirror named Master Mryzor also reside within the shop, which resets both fighters to full health if clicked on during a battle. The shop is owned by Mysterious Johnson, an eccentric who loves the word "Mysterious" (He's one of the only talking NPCs in the game). If the Player's Character accepts his quest, he/she will go downstairs to a containment room and accidentally release the Ghosts, starting the Ghosthunter Missions.
dcterms:subject
dbkwik:mechquest/p...iPageUsesTemplate
abstract
  • Magic and Novelty Store located on the far right of the four strip-malls on the east side of Soluna. Within the shop is a barrel of monkeys, a punching dummy and a whoopie cushion, all of which can be fought. A Magic Mirror named Master Mryzor also reside within the shop, which resets both fighters to full health if clicked on during a battle. The shop is owned by Mysterious Johnson, an eccentric who loves the word "Mysterious" (He's one of the only talking NPCs in the game). If the Player's Character accepts his quest, he/she will go downstairs to a containment room and accidentally release the Ghosts, starting the Ghosthunter Missions.
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