However, like every character, there are cons. Celica has the fewest special commands in the entire cast (5 specials and 3 Distortions), has low health to compliment her ability to heal, and has few reliable lows in exchange for quite a few overheads. Unfortunately, Celica's projectile teeters out after some distance, and her decent damage isn't anything noteworthy. Fortunately for Celica, if a match enters the last few seconds and she is left with slightly less health than her opponent, then her ability to heal can net her the victory for the round. |-|
| Attributes | Values |
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| rdfs:label
| - Celica A. Mercury/Move List
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| rdfs:comment
| - However, like every character, there are cons. Celica has the fewest special commands in the entire cast (5 specials and 3 Distortions), has low health to compliment her ability to heal, and has few reliable lows in exchange for quite a few overheads. Unfortunately, Celica's projectile teeters out after some distance, and her decent damage isn't anything noteworthy. Fortunately for Celica, if a match enters the last few seconds and she is left with slightly less health than her opponent, then her ability to heal can net her the victory for the round. |-|
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| dbkwik:blazblue/pr...iPageUsesTemplate
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| English Name
| - Minerva
- Atout Rilettes
- Regelite
- Arc Grillé
- Armure Sorbet
- Casque Velouté
- Hache Rotir
- Lance Quiche
- Marteau Flan
- Pic Confit
- Sabre Anglaise
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| Description
| - Minerva transforms, throws Celica offscreen and ruthlessly attacks the opponent with countless slashes.
- Minerva grabs the opponent and aims a cannon at them, she then fires a blue laser at the opponent. Causes wall bounce.
- Minerva launches a single, lunging kick towards the opponent
- Celica and Minerva strike at the air with their fists in a diagonal direction. Brilliant anti-air special, has lots of reach, and is a decent reversal. Visually similar to 5D3.
- Celica heals her opponent to full health, then Minerva takes them offscreen.
- Celica repeatedly slaps her opponent.
- Fires a huge blue laser at the opponent.
- Celica rides Minerva, now transformed, and does a charging attack towards the opponent. Leaves a flame effect and can be looped. Visually similar to 6D3.
- Fast, large, and decent projectile. Teeters out after it travels some distance and leaves Celica wide open.
- Passively heals Minerva and strengthens all Drive attacks.
- Celica uses her healing magic to heal both her and Minerva.
- Unleashes combination attacks with Minerva. Once active, pressing D will allow up to three succesive attacks.
- Celica repeatedly, and comically, punches her opponent pathetically.
- Diving special. Travels more horizontally than j.D.
- Powerful and chargeable overhead. Looks similar to 2D3.
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| Input
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| Damage
| - 1400(xsd:integer)
- 2125(xsd:integer)
- 2262(xsd:integer)
- -
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| Japanese name
| - サーブル・アングレイズ Sāburu Angureizu
- アッシュ・ロティル Asshu Rotiru
- アトゥ・リエット Atu Rietto
- アルク・グリエ Aruku Gurie
- アルミュール・ソルベ Arumyūru Sorube
- キャスク・ヴルーテ Kyasuku Vurūte
- ピック・コンフィ Pikku Confi
- マルトゥ・フラン Marutwu Furan
- ミネルヴァ Mineruva
- ランス・キッシュ Ransu Kisshu
- リジェライト Rijeraito
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| Heat Gain
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| abstract
| - However, like every character, there are cons. Celica has the fewest special commands in the entire cast (5 specials and 3 Distortions), has low health to compliment her ability to heal, and has few reliable lows in exchange for quite a few overheads. Unfortunately, Celica's projectile teeters out after some distance, and her decent damage isn't anything noteworthy. Fortunately for Celica, if a match enters the last few seconds and she is left with slightly less health than her opponent, then her ability to heal can net her the victory for the round. |-|
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