About: Celica A. Mercury/Move List   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

However, like every character, there are cons. Celica has the fewest special commands in the entire cast (5 specials and 3 Distortions), has low health to compliment her ability to heal, and has few reliable lows in exchange for quite a few overheads. Unfortunately, Celica's projectile teeters out after some distance, and her decent damage isn't anything noteworthy. Fortunately for Celica, if a match enters the last few seconds and she is left with slightly less health than her opponent, then her ability to heal can net her the victory for the round. |-|

AttributesValues
rdfs:label
  • Celica A. Mercury/Move List
rdfs:comment
  • However, like every character, there are cons. Celica has the fewest special commands in the entire cast (5 specials and 3 Distortions), has low health to compliment her ability to heal, and has few reliable lows in exchange for quite a few overheads. Unfortunately, Celica's projectile teeters out after some distance, and her decent damage isn't anything noteworthy. Fortunately for Celica, if a match enters the last few seconds and she is left with slightly less health than her opponent, then her ability to heal can net her the victory for the round. |-|
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dbkwik:blazblue/pr...iPageUsesTemplate
English Name
  • Minerva
  • Atout Rilettes
  • Regelite
  • Arc Grillé
  • Armure Sorbet
  • Casque Velouté
  • Hache Rotir
  • Lance Quiche
  • Marteau Flan
  • Pic Confit
  • Sabre Anglaise
Description
  • Minerva transforms, throws Celica offscreen and ruthlessly attacks the opponent with countless slashes.
  • Minerva grabs the opponent and aims a cannon at them, she then fires a blue laser at the opponent. Causes wall bounce.
  • Minerva launches a single, lunging kick towards the opponent
  • Celica and Minerva strike at the air with their fists in a diagonal direction. Brilliant anti-air special, has lots of reach, and is a decent reversal. Visually similar to 5D3.
  • Celica heals her opponent to full health, then Minerva takes them offscreen.
  • Celica repeatedly slaps her opponent.
  • Fires a huge blue laser at the opponent.
  • Celica rides Minerva, now transformed, and does a charging attack towards the opponent. Leaves a flame effect and can be looped. Visually similar to 6D3.
  • Fast, large, and decent projectile. Teeters out after it travels some distance and leaves Celica wide open.
  • Passively heals Minerva and strengthens all Drive attacks.
  • Celica uses her healing magic to heal both her and Minerva.
  • Unleashes combination attacks with Minerva. Once active, pressing D will allow up to three succesive attacks.
  • Celica repeatedly, and comically, punches her opponent pathetically.
  • Diving special. Travels more horizontally than j.D.
  • Powerful and chargeable overhead. Looks similar to 2D3.
Input
  • any direction +
Damage
  • 1400(xsd:integer)
  • 2125(xsd:integer)
  • 2262(xsd:integer)
  • -
Japanese name
  • サーブル・アングレイズ Sāburu Angureizu
  • アッシュ・ロティル Asshu Rotiru
  • アトゥ・リエット Atu Rietto
  • アルク・グリエ Aruku Gurie
  • アルミュール・ソルベ Arumyūru Sorube
  • キャスク・ヴルーテ Kyasuku Vurūte
  • ピック・コンフィ Pikku Confi
  • マルトゥ・フラン Marutwu Furan
  • ミネルヴァ Mineruva
  • ランス・キッシュ Ransu Kisshu
  • リジェライト Rijeraito
Heat Gain
  • 0(xsd:integer)
  • -
abstract
  • However, like every character, there are cons. Celica has the fewest special commands in the entire cast (5 specials and 3 Distortions), has low health to compliment her ability to heal, and has few reliable lows in exchange for quite a few overheads. Unfortunately, Celica's projectile teeters out after some distance, and her decent damage isn't anything noteworthy. Fortunately for Celica, if a match enters the last few seconds and she is left with slightly less health than her opponent, then her ability to heal can net her the victory for the round. |-|
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