The user can control a projectile's trajectory path once it is fired or thrown, whether it be a bullet, laser beam, boomerang, etc. This allows the projectile to curve around barriers and obstacles to reach targets, attack at unsuspecting angles and blind-spots, confuse opponents as it keeps moving around before making the unexpected strike, and have it gain momentum and piercing power by flying around.
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| - The user can control a projectile's trajectory path once it is fired or thrown, whether it be a bullet, laser beam, boomerang, etc. This allows the projectile to curve around barriers and obstacles to reach targets, attack at unsuspecting angles and blind-spots, confuse opponents as it keeps moving around before making the unexpected strike, and have it gain momentum and piercing power by flying around.
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| dbkwik:powerlistin...iPageUsesTemplate
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| abstract
| - The user can control a projectile's trajectory path once it is fired or thrown, whether it be a bullet, laser beam, boomerang, etc. This allows the projectile to curve around barriers and obstacles to reach targets, attack at unsuspecting angles and blind-spots, confuse opponents as it keeps moving around before making the unexpected strike, and have it gain momentum and piercing power by flying around.
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