About: Raider buggy (Tiberium Wars)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Much like its predecessors, it is a four wheel drive, with each wheel on a separate mount and a centrally mounted cockpit with a rear-mounted machinegun that deals significant damage to infantry and aircraft. However, it is almost useless against tanks and heavy armour. Interestingly, despite being an open-air vehicle, Raiders can drive through Tiberium fields without their drivers suffering from Tiberium poisoning. It's possible that the drivers receive Tiberium infusions by default, or that their suits are Tiberium-proof. The Raider was upgraded in the Ascension Conflict.

AttributesValues
rdfs:label
  • Raider buggy (Tiberium Wars)
rdfs:comment
  • Much like its predecessors, it is a four wheel drive, with each wheel on a separate mount and a centrally mounted cockpit with a rear-mounted machinegun that deals significant damage to infantry and aircraft. However, it is almost useless against tanks and heavy armour. Interestingly, despite being an open-air vehicle, Raiders can drive through Tiberium fields without their drivers suffering from Tiberium poisoning. It's possible that the drivers receive Tiberium infusions by default, or that their suits are Tiberium-proof. The Raider was upgraded in the Ascension Conflict.
dcterms:subject
landspeed
  • 130(xsd:integer)
armortype
  • Light
Upgrades
  • 20(xsd:integer)
groundattack
  • 90(xsd:integer)
useguns
  • *Machine gun *EMP coils *Spitfire laser capacitors
Hotkey
  • F2
usearmor
  • light
airattack
  • 90(xsd:integer)
Cooldown
  • 0.3
dbkwik:cnc/property/wikiPageUsesTemplate
Range
  • 250(xsd:integer)
Faction
  • 20(xsd:integer)
Produced
Tier
  • 1(xsd:integer)
Role
  • Anti-infantry/anti-air scout
Name
  • Raider Buggy
Ability
  • 20(xsd:integer)
  • Detects stealth
slides
  • CNCTW_Raider_Buggy.jpg Basic CNCTW_Raider_Buggy_Upgrade.jpg Upgrade with EMP Coil
Cost
  • 500.0
HP
  • 1600(xsd:integer)
Time
  • 5.0
abstract
  • Much like its predecessors, it is a four wheel drive, with each wheel on a separate mount and a centrally mounted cockpit with a rear-mounted machinegun that deals significant damage to infantry and aircraft. However, it is almost useless against tanks and heavy armour. Its primary role is reconnaissance, but when equipped with EMP coils from the Tech lab, it can be surprisingly effective at countering enemy armor assaults and neutralizing base defenses in one swift attack by disabling them. It can also be upgraded with Spitfire laser capacitors, which replaces the machine gun with a medium power laser, increasing the buggy's firepower. Using EMP coils, many Nod units are able to reach well defended enemy targets. First, they send in a storm of buggies and order them all to EMP in the middle of the enemy AA defenses, just as the bombers come in. This is generally countered by spreading out defenses rather than building tight clusters or building a defense tight enough that no buggy would break through. The Raiders serving in the Black Hand sub-faction are also fitted with stealth detection kits, not unlike those on the Attack bike. Interestingly, despite being an open-air vehicle, Raiders can drive through Tiberium fields without their drivers suffering from Tiberium poisoning. It's possible that the drivers receive Tiberium infusions by default, or that their suits are Tiberium-proof. The Raider was upgraded in the Ascension Conflict.
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