Potions of carrot juice are Potions that, when drunk (provided they are blessed), raise the players perception by 1, with a maximum of 20. They can also be drunk in a certain type of room (where "the air smells like carrots") for a once-off increase to perception. A blessed potion gives +5; uncursed +3; and cursed +1. Also, a blessed potion of carrot juice can be given to Blup, in return he will teach the Swimming skill. Two uncursed potions, given at the same time, have the same effect.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - Potions of carrot juice are Potions that, when drunk (provided they are blessed), raise the players perception by 1, with a maximum of 20. They can also be drunk in a certain type of room (where "the air smells like carrots") for a once-off increase to perception. A blessed potion gives +5; uncursed +3; and cursed +1. Also, a blessed potion of carrot juice can be given to Blup, in return he will teach the Swimming skill. Two uncursed potions, given at the same time, have the same effect.
|
| dcterms:subject
| |
| GIdentify
| |
| ItemType
| |
| Desirability
| - Once Swimming has been obtained and perception has been increased to 20, they remain moderately useful to keep around in order to benefit from the aforementioned rooms, or as a potential Alchemy ingredient.
|
| Sprite
| |
| dbkwik:ancardia/pr...iPageUsesTemplate
| |
| Artifact
| |
| DL
| |
| Name
| |
| Weight
| |
| Description
| - Potions of carrot juice are Potions that, when drunk , raise the players perception by 1, with a maximum of 20.
They can also be drunk in a certain type of room for a once-off increase to perception. A blessed potion gives +5; uncursed +3; and cursed +1.
Also, a blessed potion of carrot juice can be given to Blup, in return he will teach the Swimming skill. Two uncursed potions, given at the same time, have the same effect.
|
| Material
| |
| Symbol
| |
| Sources
| - They can be obtained in the same manner as all generic loot.
|
| abstract
| - Potions of carrot juice are Potions that, when drunk (provided they are blessed), raise the players perception by 1, with a maximum of 20. They can also be drunk in a certain type of room (where "the air smells like carrots") for a once-off increase to perception. A blessed potion gives +5; uncursed +3; and cursed +1. Also, a blessed potion of carrot juice can be given to Blup, in return he will teach the Swimming skill. Two uncursed potions, given at the same time, have the same effect.
|