About: Calculator:Fletching/Items   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

The tables below show costs of making bows and ammunition and using live data from the Grand Exchange Market Watch. * The first column shows the name of the fletched item. * The second column shows the level required to fletch the item. * The third column shows the experience awarded by fletching the item. * The following 2-3 columns show the costs of the ingredients in the Grand Exchange. * The second-last column shows the selling price of the finished item in Grand Exchange (except for bow table). * The last column(s) shows the coins related for each experience.

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  • Calculator:Fletching/Items
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  • The tables below show costs of making bows and ammunition and using live data from the Grand Exchange Market Watch. * The first column shows the name of the fletched item. * The second column shows the level required to fletch the item. * The third column shows the experience awarded by fletching the item. * The following 2-3 columns show the costs of the ingredients in the Grand Exchange. * The second-last column shows the selling price of the finished item in Grand Exchange (except for bow table). * The last column(s) shows the coins related for each experience.
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dbkwik:darkscape/p...iPageUsesTemplate
abstract
  • The tables below show costs of making bows and ammunition and using live data from the Grand Exchange Market Watch. * The first column shows the name of the fletched item. * The second column shows the level required to fletch the item. * The third column shows the experience awarded by fletching the item. * The following 2-3 columns show the costs of the ingredients in the Grand Exchange. * The second-last column shows the selling price of the finished item in Grand Exchange (except for bow table). * The last column(s) shows the coins related for each experience. Note: It is always cheaper for the player to obtain part of or all ingredients themselves, and some find it more satisfying, however it uses time that can often be used to produce more value another way. * If the text in the last column is red, this means that the player is paying for each experience gained * If the text in the last column is green, this means that the player is getting experience for free * If the text in the last column is blue, this means that the player is earning for each experience gained
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