About: GML   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

GML or Game Maker Language is the programming language that you use when setting up scripts and pieces of code in Game Maker. It is very much like programming languages such as C++ and Pascal, and is very easy to learn. It can be used instead of the drag-and-drop interface of Game Maker and provides many functions that are impossible or very difficult to program using the drag-and-drop interface

AttributesValues
rdfs:label
  • GML
rdfs:comment
  • GML or Game Maker Language is the programming language that you use when setting up scripts and pieces of code in Game Maker. It is very much like programming languages such as C++ and Pascal, and is very easy to learn. It can be used instead of the drag-and-drop interface of Game Maker and provides many functions that are impossible or very difficult to program using the drag-and-drop interface
  • Game Maker Language is a scripting language developed for use with a computer game creation application called Game Maker. It was originally created by Mark Overmars to supplement the drag-and-drop action system used in Game Maker. However, in the latest versions, all the drag-and-drop actions translate to GML rather than being separate from it. A common misconception is that languages such as Pascal and C++ can be directly used in GML. This is incorrect, and is a common mistake due to GML's ability to utilise Pascal and C++ style syntax (e.g. "&&" is interchangeable with "and").
sameAs
dcterms:subject
dbkwik:htmlcss/pro...iPageUsesTemplate
dbkwik:gamemaker/p...iPageUsesTemplate
dbkwik:game-maker/...iPageUsesTemplate
abstract
  • Game Maker Language is a scripting language developed for use with a computer game creation application called Game Maker. It was originally created by Mark Overmars to supplement the drag-and-drop action system used in Game Maker. However, in the latest versions, all the drag-and-drop actions translate to GML rather than being separate from it. GML is heavily integrated with the Game Maker environment. Usually, elements such as sprites and sounds are all organized within the Game Maker IDE (though they can also be loaded from external files). Game Maker's architecture is designed to handle such things as event detection, level design, and object configuration without the need to code them manually, minimizing code verbosity with intuitive interface features. A common misconception is that languages such as Pascal and C++ can be directly used in GML. This is incorrect, and is a common mistake due to GML's ability to utilise Pascal and C++ style syntax (e.g. "&&" is interchangeable with "and").
  • GML or Game Maker Language is the programming language that you use when setting up scripts and pieces of code in Game Maker. It is very much like programming languages such as C++ and Pascal, and is very easy to learn. It can be used instead of the drag-and-drop interface of Game Maker and provides many functions that are impossible or very difficult to program using the drag-and-drop interface
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software