Choose the ghost with the name that matches your party's main damage type.
* Shredded Samson: Weak to Slashing, Piercing OK, strong against jug pets (magic?).
* Punctured Percy: Weak to Piercing. (magic ok?)
* Mauled Murdock: Weak to Blunt.
* Annihilated Anthony: Weak to magic, strong to Slashing A Beastmaster party will want to choose Annihilated Anthony; apparently, for this BC jug pet attacks are considered magic damage. Presumably the same applies to Summoner avatars. Keep the ghost you choose away from your healer—if they get hit with bane, it could mean a potential wipe.
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| - Choose the ghost with the name that matches your party's main damage type.
* Shredded Samson: Weak to Slashing, Piercing OK, strong against jug pets (magic?).
* Punctured Percy: Weak to Piercing. (magic ok?)
* Mauled Murdock: Weak to Blunt.
* Annihilated Anthony: Weak to magic, strong to Slashing A Beastmaster party will want to choose Annihilated Anthony; apparently, for this BC jug pet attacks are considered magic damage. Presumably the same applies to Summoner avatars. Keep the ghost you choose away from your healer—if they get hit with bane, it could mean a potential wipe.
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| - Choose the ghost with the name that matches your party's main damage type.
* Shredded Samson: Weak to Slashing, Piercing OK, strong against jug pets (magic?).
* Punctured Percy: Weak to Piercing. (magic ok?)
* Mauled Murdock: Weak to Blunt.
* Annihilated Anthony: Weak to magic, strong to Slashing A Beastmaster party will want to choose Annihilated Anthony; apparently, for this BC jug pet attacks are considered magic damage. Presumably the same applies to Summoner avatars. When they start casting Ancient Magic, your tank should run down the long hallway to prevent the cast's successful completion. Keep the ghost you choose away from your healer—if they get hit with bane, it could mean a potential wipe. Percy and Murdock used to be mixed up, but this was apparently fixed around mid-2005.
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