The Pretty Boy's Pocket Pistol is a secondary weapon for the Scout. It is a small, black Pistol with a short barrel and light-colored wooden grip. It doesn't increase players' max health anymore, it gives 5 health per hit, making it give 60 health points in one clip if you hit all your shots. When the weapon is active the user has 20% damage vulnerability to all damage. However, the wearer will not take fall damage but will still die from falling into pitfalls (environmental harm). The pistol also fires 25% slower, making this more of a utility weapon from the health boost and fall damage immunity than an actual combat weapon from the 25% slower firing speed. However, it is still very much a viable weapon for killing players if the opportunity comes.
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rdf:type
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rdfs:label
| - Pretty Boy's Pocket Pistol
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rdfs:comment
| - The Pretty Boy's Pocket Pistol is a secondary weapon for the Scout. It is a small, black Pistol with a short barrel and light-colored wooden grip. It doesn't increase players' max health anymore, it gives 5 health per hit, making it give 60 health points in one clip if you hit all your shots. When the weapon is active the user has 20% damage vulnerability to all damage. However, the wearer will not take fall damage but will still die from falling into pitfalls (environmental harm). The pistol also fires 25% slower, making this more of a utility weapon from the health boost and fall damage immunity than an actual combat weapon from the 25% slower firing speed. However, it is still very much a viable weapon for killing players if the opportunity comes.
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dcterms:subject
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nameable
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craftable
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killicon
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Giftable
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craft#?
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medieval
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tradable
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dbkwik:teamfortres...iPageUsesTemplate
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Availability
| - Drop, Craft, Purchase, Chemistry Set
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Slot
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usedby
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dbkwik:team-fortre...iPageUsesTemplate
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contribution
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Released
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reloadtype
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ammocarried
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ammoloaded
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abstract
| - The Pretty Boy's Pocket Pistol is a secondary weapon for the Scout. It is a small, black Pistol with a short barrel and light-colored wooden grip. It doesn't increase players' max health anymore, it gives 5 health per hit, making it give 60 health points in one clip if you hit all your shots. When the weapon is active the user has 20% damage vulnerability to all damage. However, the wearer will not take fall damage but will still die from falling into pitfalls (environmental harm). The pistol also fires 25% slower, making this more of a utility weapon from the health boost and fall damage immunity than an actual combat weapon from the 25% slower firing speed. However, it is still very much a viable weapon for killing players if the opportunity comes.
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