Summary::The players aren't afraid of a simple pit trap, at least not until this one. The trap is actually two traps in one, with the first being a simple pit trap, something the players are likely used to. They fall a mere 20 feet, hit thin wooden boards, and crash into the soft cushion of water, only taking 1d6 damage. Well, this isn't bad at all.
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| rdfs:label
| - Dork In A Bottle (3.5e Equipment)
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| rdfs:comment
| - Summary::The players aren't afraid of a simple pit trap, at least not until this one. The trap is actually two traps in one, with the first being a simple pit trap, something the players are likely used to. They fall a mere 20 feet, hit thin wooden boards, and crash into the soft cushion of water, only taking 1d6 damage. Well, this isn't bad at all.
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| author name
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| dbkwik:dungeons/pr...iPageUsesTemplate
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| date created
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| Editing
| - Mechanical changes on Talk please.
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| Status
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| abstract
| - Summary::The players aren't afraid of a simple pit trap, at least not until this one. The trap is actually two traps in one, with the first being a simple pit trap, something the players are likely used to. They fall a mere 20 feet, hit thin wooden boards, and crash into the soft cushion of water, only taking 1d6 damage. Well, this isn't bad at all. However, it is not so much a simple shaft as it is a cavern down there, with walls curved inward and a pit of water at the bottom, and on impact the wooden boards covering the water pit shatter. These boards were the only thing holding up a large boulder propped up against the curved side of the cavern wall, and with a grind the boulder follows gravity, rolling into the center and over the water pit. The dork is now in the bottom, berif of light and air. A DC 33 Str check or the collective pushing strength to push a 7500 lbs is required to remove the boulder before it's too late.
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