If the Enemy is sleeping, then the notice algorithm is: * i = distanceFromEnemyToHero + heroStealth * If the Hero/ine is flying: i = i + 2 * The chance of being noticed is: 1/i If the Enemy is wandering: * i = distanceFromEnemyToHero/2 + heroStealth * The chance of being noticed is: 1/i
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