About: Morality Guide (Mass Effect: Infiltrator)   Sponge Permalink

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This page is intended to explain the morality system in Mass Effect: Infiltrator and show the action triggered by Paragon and Renegade decisions made by the protagonist. These actions are also similar to the interrupts system present in Mass Effect 2 and Mass Effect 3 as they allow Randall Ezno to take direct, often physical, action at certain moments of the game. A sound will play upon performing an interrupt. Performing a Renegade interrupt will play a metal "gong" sound. Performing a Paragon interrupt will play an uplifting hum. Unlike the classic interrupt system of the main games, the choice is not optional and you have an unlimited amount of time to make your decision.

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  • Morality Guide (Mass Effect: Infiltrator)
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  • This page is intended to explain the morality system in Mass Effect: Infiltrator and show the action triggered by Paragon and Renegade decisions made by the protagonist. These actions are also similar to the interrupts system present in Mass Effect 2 and Mass Effect 3 as they allow Randall Ezno to take direct, often physical, action at certain moments of the game. A sound will play upon performing an interrupt. Performing a Renegade interrupt will play a metal "gong" sound. Performing a Paragon interrupt will play an uplifting hum. Unlike the classic interrupt system of the main games, the choice is not optional and you have an unlimited amount of time to make your decision.
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abstract
  • This page is intended to explain the morality system in Mass Effect: Infiltrator and show the action triggered by Paragon and Renegade decisions made by the protagonist. These actions are also similar to the interrupts system present in Mass Effect 2 and Mass Effect 3 as they allow Randall Ezno to take direct, often physical, action at certain moments of the game. A sound will play upon performing an interrupt. Performing a Renegade interrupt will play a metal "gong" sound. Performing a Paragon interrupt will play an uplifting hum. Unlike the classic interrupt system of the main games, the choice is not optional and you have an unlimited amount of time to make your decision.
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