@aconnect = Sets the actions to be taken by a player right after connecting to the game. Example: @aconnect me = :stretches luxuriously, as if waking from a nap. Note that long and spammy @aconnect messages, whether in your room or on a channel, are frequently found annoying by other players. The player's location, and zone object/objects in the zone parent room of the location, as well as objects in the master room, are also checked for an @aconnect. If one is found, it will be executed when a player connects in that location or zone (or, in the case of the master room, anywhere).
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| rdfs:label
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| rdfs:comment
| - @aconnect = Sets the actions to be taken by a player right after connecting to the game. Example: @aconnect me = :stretches luxuriously, as if waking from a nap. Note that long and spammy @aconnect messages, whether in your room or on a channel, are frequently found annoying by other players. The player's location, and zone object/objects in the zone parent room of the location, as well as objects in the master room, are also checked for an @aconnect. If one is found, it will be executed when a player connects in that location or zone (or, in the case of the master room, anywhere).
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| dcterms:subject
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| abstract
| - @aconnect = Sets the actions to be taken by a player right after connecting to the game. Example: @aconnect me = :stretches luxuriously, as if waking from a nap. Note that long and spammy @aconnect messages, whether in your room or on a channel, are frequently found annoying by other players. The player's location, and zone object/objects in the zone parent room of the location, as well as objects in the master room, are also checked for an @aconnect. If one is found, it will be executed when a player connects in that location or zone (or, in the case of the master room, anywhere). See also: @adisconnect, ACTION LISTS
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