About: How To Die: A Breezy Beginner's Guide to Spelunky   Sponge Permalink

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Ok, so you've heard how Derek Yu's Spelunky is some kind of genius masterwork, but you don't really see how walking thirty pixels and getting killed by a snake ten times in a row is all that fun. The thrill of discovering how to die one way you haven't found before after playing a hundred times is magical, but it's not that fun if you just keep dying the same three ways over and over. So, launch Spelunky (if you can't do that, I'm afraid you need a different guide) and walk your ass into the door that says START.

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  • How To Die: A Breezy Beginner's Guide to Spelunky
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  • Ok, so you've heard how Derek Yu's Spelunky is some kind of genius masterwork, but you don't really see how walking thirty pixels and getting killed by a snake ten times in a row is all that fun. The thrill of discovering how to die one way you haven't found before after playing a hundred times is magical, but it's not that fun if you just keep dying the same three ways over and over. So, launch Spelunky (if you can't do that, I'm afraid you need a different guide) and walk your ass into the door that says START.
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  • Ok, so you've heard how Derek Yu's Spelunky is some kind of genius masterwork, but you don't really see how walking thirty pixels and getting killed by a snake ten times in a row is all that fun. The thrill of discovering how to die one way you haven't found before after playing a hundred times is magical, but it's not that fun if you just keep dying the same three ways over and over. So, this guide is here for those who don't love Spelunky from the first moment, but really want to understand what all the fuss is about. This isn't Dwarf Fortress, people, you get to run around with a whip and some bombs and defy death (almost) constantly. So, launch Spelunky (if you can't do that, I'm afraid you need a different guide) and walk your ass into the door that says START. So let's get this out of the way. You're in a cave, I want you to go kill yourself. It's not hard. Jump on some spikes, get hit by some snakes, fall a long way, just run around willy nilly and it will happen, I promise. Hear the little splat sound? See how all the monsters don't even really care how you're gone? They just go on living their pointless little random lives until you hit "x" and there you are in the high scores room. Take a deep breath. Walk back out into the main cavern. There. Now that wasn't so hard, was it?
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