Complexity: 18 Requires: Clothing and Armor Crafting Tool XP Gained: ? Relevant Experimental Properties: Resource quality does not matter, the backpack is not experimentable. Notes:
* Stat modifiers : Agility +20, Constitution +20, Luck +20, Stamina +20, Strength +20
* Can hold up to 50 items and can be equipped so that the pack and items inside it don't count toward your personal Inventory.
* Bio-link is required to use this item.
* RSF Spec Ops Pack Appearance
* Once crafted, it can't be renamed like regular crafted backpacks.
* Each schematic is a limited 1 time use.
| Attributes | Values |
|---|
| rdfs:label
| - Ayelixe/Krongbing Textiles Survival Backpack V2 (Schematic)
|
| rdfs:comment
| - Complexity: 18 Requires: Clothing and Armor Crafting Tool XP Gained: ? Relevant Experimental Properties: Resource quality does not matter, the backpack is not experimentable. Notes:
* Stat modifiers : Agility +20, Constitution +20, Luck +20, Stamina +20, Strength +20
* Can hold up to 50 items and can be equipped so that the pack and items inside it don't count toward your personal Inventory.
* Bio-link is required to use this item.
* RSF Spec Ops Pack Appearance
* Once crafted, it can't be renamed like regular crafted backpacks.
* Each schematic is a limited 1 time use.
|
| dcterms:subject
| |
| abstract
| - Complexity: 18 Requires: Clothing and Armor Crafting Tool XP Gained: ? Relevant Experimental Properties: Resource quality does not matter, the backpack is not experimentable. Notes:
* Stat modifiers : Agility +20, Constitution +20, Luck +20, Stamina +20, Strength +20
* Can hold up to 50 items and can be equipped so that the pack and items inside it don't count toward your personal Inventory.
* Bio-link is required to use this item.
* RSF Spec Ops Pack Appearance
* Once crafted, it can't be renamed like regular crafted backpacks.
* Each schematic is a limited 1 time use.
|