About: Master Infiltrator   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

“I can get in there. No problem."[PH:127] Prerequisite: Rogue class Infiltrator's Action (11th level): When you spend an action point to take an extra action, you also gain a move action. Skillful Infiltrator (11th level): You gain a +2 bonus to Acrobatics, Athletics, and Stealth checks. Invisible Infiltrator (16th level): When you drop a target that is your level or higher to 0 hit points or fewer, or when you score a critical hit against a target that is your level or higher, you become invisible until the end of your next turn.

AttributesValues
rdfs:label
  • Master Infiltrator
  • Master infiltrator
rdfs:comment
  • “I can get in there. No problem."[PH:127] Prerequisite: Rogue class Infiltrator's Action (11th level): When you spend an action point to take an extra action, you also gain a move action. Skillful Infiltrator (11th level): You gain a +2 bonus to Acrobatics, Athletics, and Stealth checks. Invisible Infiltrator (16th level): When you drop a target that is your level or higher to 0 hit points or fewer, or when you score a critical hit against a target that is your level or higher, you become invisible until the end of your next turn.
  • You reached the most secure location in the Temple of the World Serpent without triggering the alarm or alerting any sentries. The gods themselves are probably impressed with your feat - and keeping an eye closer on their *own* domains as a result. Effects=+2hide, +2 mode silently. Use: Automatic
  • Master infiltrators are rogues highly trained at, as their name implies, sneaking into and out of locations or situations. Master infiltrators might serves as spies, assassins, scouts, or snipers, moving silently through and out of peril unnoticed. In order to assist them in this, master infiltrators take on a variety of abilities that make them elusive prey and deadly predators.
dcterms:subject
used-by
  • Rogues
Specifics
  • You reached the most secure location in the Temple of the World Serpent without triggering the alarm or alerting any sentries. The gods themselves are probably impressed with your feat - and keeping an eye closer on their *own* domains as a result. Effects=+2hide, +2 mode silently.
prereq
  • Reach the last room of the Temple of the World Serpent without being noticed.
req
  • None
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Name
  • Master Infiltrator
Type
  • History
Region
  • Any
Use
  • Automatic
Source
  • Player's Handbook 4th edition
abstract
  • “I can get in there. No problem."[PH:127] Prerequisite: Rogue class Infiltrator's Action (11th level): When you spend an action point to take an extra action, you also gain a move action. Skillful Infiltrator (11th level): You gain a +2 bonus to Acrobatics, Athletics, and Stealth checks. Invisible Infiltrator (16th level): When you drop a target that is your level or higher to 0 hit points or fewer, or when you score a critical hit against a target that is your level or higher, you become invisible until the end of your next turn.
  • You reached the most secure location in the Temple of the World Serpent without triggering the alarm or alerting any sentries. The gods themselves are probably impressed with your feat - and keeping an eye closer on their *own* domains as a result. Effects=+2hide, +2 mode silently. Use: Automatic
  • Master infiltrators are rogues highly trained at, as their name implies, sneaking into and out of locations or situations. Master infiltrators might serves as spies, assassins, scouts, or snipers, moving silently through and out of peril unnoticed. In order to assist them in this, master infiltrators take on a variety of abilities that make them elusive prey and deadly predators.
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