“I can get in there. No problem."[PH:127] Prerequisite: Rogue class Infiltrator's Action (11th level): When you spend an action point to take an extra action, you also gain a move action. Skillful Infiltrator (11th level): You gain a +2 bonus to Acrobatics, Athletics, and Stealth checks. Invisible Infiltrator (16th level): When you drop a target that is your level or higher to 0 hit points or fewer, or when you score a critical hit against a target that is your level or higher, you become invisible until the end of your next turn.
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rdfs:label
| - Master Infiltrator
- Master infiltrator
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rdfs:comment
| - “I can get in there. No problem."[PH:127] Prerequisite: Rogue class Infiltrator's Action (11th level): When you spend an action point to take an extra action, you also gain a move action. Skillful Infiltrator (11th level): You gain a +2 bonus to Acrobatics, Athletics, and Stealth checks. Invisible Infiltrator (16th level): When you drop a target that is your level or higher to 0 hit points or fewer, or when you score a critical hit against a target that is your level or higher, you become invisible until the end of your next turn.
- You reached the most secure location in the Temple of the World Serpent without triggering the alarm or alerting any sentries. The gods themselves are probably impressed with your feat - and keeping an eye closer on their *own* domains as a result. Effects=+2hide, +2 mode silently. Use: Automatic
- Master infiltrators are rogues highly trained at, as their name implies, sneaking into and out of locations or situations. Master infiltrators might serves as spies, assassins, scouts, or snipers, moving silently through and out of peril unnoticed. In order to assist them in this, master infiltrators take on a variety of abilities that make them elusive prey and deadly predators.
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Specifics
| - You reached the most secure location in the Temple of the World Serpent without triggering the alarm or alerting any sentries. The gods themselves are probably impressed with your feat - and keeping an eye closer on their *own* domains as a result.
Effects=+2hide, +2 mode silently.
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prereq
| - Reach the last room of the Temple of the World Serpent without being noticed.
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req
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Use
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Source
| - Player's Handbook 4th edition
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abstract
| - “I can get in there. No problem."[PH:127] Prerequisite: Rogue class Infiltrator's Action (11th level): When you spend an action point to take an extra action, you also gain a move action. Skillful Infiltrator (11th level): You gain a +2 bonus to Acrobatics, Athletics, and Stealth checks. Invisible Infiltrator (16th level): When you drop a target that is your level or higher to 0 hit points or fewer, or when you score a critical hit against a target that is your level or higher, you become invisible until the end of your next turn.
- You reached the most secure location in the Temple of the World Serpent without triggering the alarm or alerting any sentries. The gods themselves are probably impressed with your feat - and keeping an eye closer on their *own* domains as a result. Effects=+2hide, +2 mode silently. Use: Automatic
- Master infiltrators are rogues highly trained at, as their name implies, sneaking into and out of locations or situations. Master infiltrators might serves as spies, assassins, scouts, or snipers, moving silently through and out of peril unnoticed. In order to assist them in this, master infiltrators take on a variety of abilities that make them elusive prey and deadly predators.
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