Heavy skull clubs are one of the basic type of in ADOM. They have base stats of (+1, 1d10+3) [-1, +0], though these do vary from time to time.
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| rdfs:comment
| - Heavy skull clubs are one of the basic type of in ADOM. They have base stats of (+1, 1d10+3) [-1, +0], though these do vary from time to time.
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| GIdentify
| - ----------------- blessed heavy skull club [-1, +0]---------------
When wielded it modifies DV by -1 and PV by +0.
When used in melee combat it grants a +1 bonus to hit and causes 1d10+3 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d10+1
points of damage.
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| Desirability
| - They are useful in the early game, being relatively damaging. Sadly, they are two-handed, precluding the use of a shield, and not quite damaging enough to make up for that in the long run.
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| dbkwik:ancardia/pr...iPageUsesTemplate
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| Description
| - Heavy skull clubs are one of the basic type of two-handed weapons in ADOM. They have base stats of [-1, +0], though these do vary from time to time.
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| Material
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| Sources
| - They can be obtained in the same manner as all generic loot. Trollish Necromancers begin the game with one.
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| abstract
| - Heavy skull clubs are one of the basic type of in ADOM. They have base stats of (+1, 1d10+3) [-1, +0], though these do vary from time to time.
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