About: TerraPhoenix/Mission 1, Warhead   Sponge Permalink

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For completion without aiming for score, place your soldiers to the south as much as possible. Turn sprint mode on for all soldiers and run to the flashing destination area. This mission can be used to get the "Soldier's soldier", "Grenadier", "Demolitions" and "Secret Agent" achievements by not shooting. If the aliens fire on your troops and manages to knock one unconscious the soldier might not continue to Act 4- Mission 2. As a precaution, you should probably not save your game if this occurs. If all of your solders have high run (85+) then just make a mad dash to the evac area.

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  • TerraPhoenix/Mission 1, Warhead
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  • For completion without aiming for score, place your soldiers to the south as much as possible. Turn sprint mode on for all soldiers and run to the flashing destination area. This mission can be used to get the "Soldier's soldier", "Grenadier", "Demolitions" and "Secret Agent" achievements by not shooting. If the aliens fire on your troops and manages to knock one unconscious the soldier might not continue to Act 4- Mission 2. As a precaution, you should probably not save your game if this occurs. If all of your solders have high run (85+) then just make a mad dash to the evac area.
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abstract
  • For completion without aiming for score, place your soldiers to the south as much as possible. Turn sprint mode on for all soldiers and run to the flashing destination area. This mission can be used to get the "Soldier's soldier", "Grenadier", "Demolitions" and "Secret Agent" achievements by not shooting. If the aliens fire on your troops and manages to knock one unconscious the soldier might not continue to Act 4- Mission 2. As a precaution, you should probably not save your game if this occurs. However, if you want more points for your overall score, place your soldiers inside the room in the middle close to the doors. Make sure your soldiers have grenades (especially in hard mode). For every turn, have 1 soldier to go outside to check if there are any aliens standing out there. If there isn't, return to your normal positions and end the turn. If there is, you can kill it, return to your normal positions and end the turn. If there is a full bundle of aliens, use your grenades, return to your normal positions and end the turn. The mission will end automatically once you kill all the aliens. If for any reason the small piece of wall between the door breaks down or the doors themselves get destroyed. Hide in the corners of the room and continue with the same strategy. If all of your solders have high run (85+) then just make a mad dash to the evac area.
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