In Alpha Dawn, to use weapons introduced in Zebulon's Guide, the rate of fire and ammunition type/amounts remain the same. The important things that need converting are Damage and Range numbers. (Any weapon found in both can simply use the existing AD numbers.) For Damage, take the Zebulon's Guide maximum damage numbers and divide by 10, round up. Any Zebulon maximum damage number below 10 is treated as 10 for this calculation. The result is the number of d10 to roll for damage. The result:
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
abstract |
|