About: Prince of Persia (1989)   Sponge Permalink

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Prince of Persia (commonly abbreviated as POP) is a multi-platform game, originally developed by Jordan Mechner October 3, 1989 for the Apple II. Prince of Persia was widely seen as a great leap forward in the quality of animation seen in computer games. The game managed to surprise and captivate players despite being, at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game.

AttributesValues
rdfs:label
  • Prince of Persia (1989)
rdfs:comment
  • Prince of Persia (commonly abbreviated as POP) is a multi-platform game, originally developed by Jordan Mechner October 3, 1989 for the Apple II. Prince of Persia was widely seen as a great leap forward in the quality of animation seen in computer games. The game managed to surprise and captivate players despite being, at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game.
dcterms:subject
dbkwik:princeofper...iPageUsesTemplate
Platforms
  • TurboGrafx-CD
  • Apple-II,
  • Atari ST ,
  • Game Boy ,
  • Game Boy Color ,
  • Game Gear ,
  • NEC PC-9801,
  • Nintendo DS ,
  • Nintendo Wii ,
  • Sega CD ,
  • Sega Genesis ,
  • Sega Master System ,
  • Super Nintendo Entertainment System ,
Series
  • Original Trilogy
Name
  • Prince of Persia
Released
  • --10-03
  • EU September 1990
  • JP September 1990
Developer
NEXT
  • Prince of Persia 2: The Shadow and the Flame
Rating
  • N/A
Publisher
  • Jordan Mechner
  • Brøderbund
  • Delete ,
  • Domark Software Ltd. ,
  • Konami Corporation ,
  • Masaya ,
  • NCS Corporation,
  • Red Orb Entertainment ,
  • Riverhill Software Inc.
  • Tengen ,
abstract
  • Prince of Persia (commonly abbreviated as POP) is a multi-platform game, originally developed by Jordan Mechner October 3, 1989 for the Apple II. Prince of Persia was widely seen as a great leap forward in the quality of animation seen in computer games. The game managed to surprise and captivate players despite being, at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game.
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