Prince of Persia (commonly abbreviated as POP) is a multi-platform game, originally developed by Jordan Mechner October 3, 1989 for the Apple II. Prince of Persia was widely seen as a great leap forward in the quality of animation seen in computer games. The game managed to surprise and captivate players despite being, at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Prince of Persia (commonly abbreviated as POP) is a multi-platform game, originally developed by Jordan Mechner October 3, 1989 for the Apple II. Prince of Persia was widely seen as a great leap forward in the quality of animation seen in computer games. The game managed to surprise and captivate players despite being, at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game.
|
dcterms:subject
| |
dbkwik:princeofper...iPageUsesTemplate
| |
Platforms
| - TurboGrafx-CD
- Apple-II,
- Atari ST ,
- Game Boy ,
- Game Boy Color ,
- Game Gear ,
- NEC PC-9801,
- Nintendo DS ,
- Nintendo Wii ,
- Sega CD ,
- Sega Genesis ,
- Sega Master System ,
- Super Nintendo Entertainment System ,
|
Series
| |
Name
| |
Released
| - --10-03
- EU September 1990
- JP September 1990
|
Developer
| |
NEXT
| - Prince of Persia 2: The Shadow and the Flame
|
Rating
| |
Publisher
| - Jordan Mechner
- Brøderbund
- Delete ,
- Domark Software Ltd. ,
- Konami Corporation ,
- Masaya ,
- NCS Corporation,
- Red Orb Entertainment ,
- Riverhill Software Inc.
- Tengen ,
|
abstract
| - Prince of Persia (commonly abbreviated as POP) is a multi-platform game, originally developed by Jordan Mechner October 3, 1989 for the Apple II. Prince of Persia was widely seen as a great leap forward in the quality of animation seen in computer games. The game managed to surprise and captivate players despite being, at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game.
|
is Appearance
of | |