The following is a list of Critical abilities that have appeared throughout the series:
* Critical: Shell (aka Magic Shell) - Automatically puts the user in Shell status.
* Critical: Protect - Automatically puts the user in Protect status.
* Critical: Haste/Last Haste - Automatically puts the user in Haste status.
* Critical: Wall - Automatically puts the user in Protect and Shell status.
* Critical: Reflect - Automatically puts the user in Reflect status.
* Critical: Regen - Automatically puts the user in Regen status.
* Critical: NulBlaze - Automatically puts the user in NulBlaze status.
* Critical: NulFrost - Automatically puts the user in NulFrost status.
* Critical: NulShock - Automatically puts the user in NulShock status.
* Critical: NulTide - A
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| - The following is a list of Critical abilities that have appeared throughout the series:
* Critical: Shell (aka Magic Shell) - Automatically puts the user in Shell status.
* Critical: Protect - Automatically puts the user in Protect status.
* Critical: Haste/Last Haste - Automatically puts the user in Haste status.
* Critical: Wall - Automatically puts the user in Protect and Shell status.
* Critical: Reflect - Automatically puts the user in Reflect status.
* Critical: Regen - Automatically puts the user in Regen status.
* Critical: NulBlaze - Automatically puts the user in NulBlaze status.
* Critical: NulFrost - Automatically puts the user in NulFrost status.
* Critical: NulShock - Automatically puts the user in NulShock status.
* Critical: NulTide - A
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| - The following is a list of Critical abilities that have appeared throughout the series:
* Critical: Shell (aka Magic Shell) - Automatically puts the user in Shell status.
* Critical: Protect - Automatically puts the user in Protect status.
* Critical: Haste/Last Haste - Automatically puts the user in Haste status.
* Critical: Wall - Automatically puts the user in Protect and Shell status.
* Critical: Reflect - Automatically puts the user in Reflect status.
* Critical: Regen - Automatically puts the user in Regen status.
* Critical: NulBlaze - Automatically puts the user in NulBlaze status.
* Critical: NulFrost - Automatically puts the user in NulFrost status.
* Critical: NulShock - Automatically puts the user in NulShock status.
* Critical: NulTide - Automatically puts the user in NulTide status.
* Critical: Overdrive - Increases Overdrive gauge gain.
* Critical: Spellspring - Reduces cost of spells and techniques to 0.
* SOS Critical - Always deal Critical Hits.
* SOS ???? - As long as the user is in Critical, all healing items and spells heal for 9999 and all damage attacks, spells, and items will deal 9999 per hit. While the following aren't named "Critical", they still follow the same format:
* Adrenaline - Doubles attack.
* Last Stand - Doubles defense.
* Spellbreaker - Doubles magic.
* Chivalry - Increases Attack and Magic.
* Gallantry - Increases Defense and Magic Defense.
* Restore HP/Critical: Recover HP - Regains half of Max HP/HP if character survives an attack while in Critical.
* Last Berserk - Automatically puts the user in Berserk status.
* Critical: Recover MP - Regains MP.
* Critical: Quick - Can attack quicker.
* Critical: Vanish - Automatically puts the user in Vanish status.
* Critical: Evasion - Increases Evasion.
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