| rdfs:comment
| - This table includes the following columns.
* Decimal - Type number, in decimal
* Hex - Type number, in hexadecimal
* Version - First Doom version that thing appears in:
* S - Shareware
* R - Registered
* 2 - Doom II
* Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge)
* Sprite - First four letters of the name of all sprite graphics
* Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics
* Class:
* A - Artifact item. Counts toward ITEMS percentage at the end of a level
*
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| abstract
| - This table includes the following columns.
* Decimal - Type number, in decimal
* Hex - Type number, in hexadecimal
* Version - First Doom version that thing appears in:
* S - Shareware
* R - Registered
* 2 - Doom II
* Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge)
* Sprite - First four letters of the name of all sprite graphics
* Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics
* Class:
* A - Artifact item. Counts toward ITEMS percentage at the end of a level
* P - Pickup. Player can pick the thing up by walking over it
* W - Weapon
* M - Monster. Counts towards kill percentage, hidden when using -nomonsters, respawns in Nightmare!
* O - Obstacle. Players and monsters must walk around
* ^ - Hangs from ceiling, or floats if a monster (aside from Commander Keen, who does not move; dead monsters, excepting Lost Souls, fall to the floor when killed)
* Description 1.
* TFOG is used while a teleporter is operational. 2.
* Not picked up if the player is already carrying the maximum amount of this type of ammo. 3.
* Not picked up if the player already has one, and is already carrying the maximum amount of the corresponding ammo. 4.
* FIRE is used when a spawn cube turns into a monster. 5.
* No part of the Icon of Sin is considered a monster by the engine. 6.
* BOSF is used for spawn cubes. 7.
* Not picked up if the player already has one. 8.
* Not picked up if the player's health rating is at least 100%. 9.
* Not picked up if the player's armor rating is at least 100%. 10.
* Not picked up if the player's armor rating is at least 200%. 11.
* Only one of these may be picked up per level, although any additional maps still count against the player's item tally. 12.
* Beginning with version 1.4, Lost Souls neither respawn nor count toward kill percentage. A certain number of additional objects (such as spawn cubes, rockets in flight, and Spider Mastermind corpses) may not be placed in a level at its outset, but are generated only during gameplay.
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