About: Fallout: New Vegas skill magazines   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Skill magazines temporarily raise the corresponding skill by ten points (twenty with Comprehension), but wear off after a minute (three with Retention). True Police Stories is the only exception to this general rule, raising the "skill" (critical chance) by five points (ten with Comprehension). There are a total of 213 skill magazines placed in permanent locations; however, certain merchants sell them, providing a limitless source. Also, the magazine vending machines on the Strip provide you with random magazines the first time you open them. Similar to chems, the effects of skill magazines do not stack; using two copies of Meeting People will only provide the bonus of one copy, wasting the second one.

AttributesValues
rdfs:label
  • Fallout: New Vegas skill magazines
rdfs:comment
  • Skill magazines temporarily raise the corresponding skill by ten points (twenty with Comprehension), but wear off after a minute (three with Retention). True Police Stories is the only exception to this general rule, raising the "skill" (critical chance) by five points (ten with Comprehension). There are a total of 213 skill magazines placed in permanent locations; however, certain merchants sell them, providing a limitless source. Also, the magazine vending machines on the Strip provide you with random magazines the first time you open them. Similar to chems, the effects of skill magazines do not stack; using two copies of Meeting People will only provide the bonus of one copy, wasting the second one.
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
Subject
  • skill magazine
Game
  • FNV
abstract
  • Skill magazines temporarily raise the corresponding skill by ten points (twenty with Comprehension), but wear off after a minute (three with Retention). True Police Stories is the only exception to this general rule, raising the "skill" (critical chance) by five points (ten with Comprehension). There are a total of 213 skill magazines placed in permanent locations; however, certain merchants sell them, providing a limitless source. Also, the magazine vending machines on the Strip provide you with random magazines the first time you open them. Similar to chems, the effects of skill magazines do not stack; using two copies of Meeting People will only provide the bonus of one copy, wasting the second one. In Fallout: New Vegas, reading a skill magazine for a combat skill can be used to boost the damage of weapons. With a +10, this translates into an increase of 5% base weapon damage. With a +20, this translates into an increase of 10% base weapon damage. See individual weapon pages for specific information. As an example, +10 Energy Weapons with a Gauss rifle will result in an additional 6 damage per shot. A +20 results in an additional 12. Because weapons start off doing only 50% base damage (at skill 0), the actual relative % increase is much larger than 5 or 10%. Going from 10 to 30 Energy Weapons in the above Gauss rifle example is actually an 18% increase, for up to 6 minutes, non-addictively.
is ondeath of
is wares of
is wikipage disambiguates of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software