During this fight a white eagle will periodically appear and choose a party member to pick up and carry around the stage. If left alone, the player will die. While being carried, the player can still attack/heal. DPS must make sure to take the eagle out as quickly as possible. If necessary, the eagle can be dazed or stunned. The boss puts a magic debuff called static disruption on a random party member that increases nature damage taken by 25 percent, dispel if possible.
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