About: Update:Blog - V2: QP master cape   Sponge Permalink

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The Quest Point cape has always been a difficult, time-consuming cape to attain and maintain. Those who do posses one can boast about having a great amount of dedication and commitment in skills across the board as well as being able to complete the many mind-twisting puzzles that we have with over 200 Quests in the game! The quest point cape, even though it shows the amount of dedication beyond a single 99 in a skill, never had a "trimmed" version and rather than adding an extra colour to the cape's tassels we thought of going a step further and introduce a Quest Point Master cape.

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  • Update:Blog - V2: QP master cape
rdfs:comment
  • The Quest Point cape has always been a difficult, time-consuming cape to attain and maintain. Those who do posses one can boast about having a great amount of dedication and commitment in skills across the board as well as being able to complete the many mind-twisting puzzles that we have with over 200 Quests in the game! The quest point cape, even though it shows the amount of dedication beyond a single 99 in a skill, never had a "trimmed" version and rather than adding an extra colour to the cape's tassels we thought of going a step further and introduce a Quest Point Master cape.
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Date
  • 2015-08-11(xsd:date)
Link
Title
  • Dev Blog v2: QP master cape
abstract
  • The Quest Point cape has always been a difficult, time-consuming cape to attain and maintain. Those who do posses one can boast about having a great amount of dedication and commitment in skills across the board as well as being able to complete the many mind-twisting puzzles that we have with over 200 Quests in the game! The quest point cape, even though it shows the amount of dedication beyond a single 99 in a skill, never had a "trimmed" version and rather than adding an extra colour to the cape's tassels we thought of going a step further and introduce a Quest Point Master cape. After the first dev blog was released it became clear that the cape's guidelines and requirements were not strong enough and needed re-designing. With your help this has been achieved and the idea is now standing strong! If you wish to read through the previous Dev Blog it can be found HERE.
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