Hit Dice: 1d8+1 plus 2d8+6 (20 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +2/+4 Attack: Claw +4 melee (1d4+2) Full Attack: 2 claws +4 melee (1d4+2) and bite +0 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Curse of lycanthropy Special Qualities: Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent Saves: Fort +8 Ref +5, Will +2 Abilities: Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8 Skills: Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2*
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rdfs:label
| - Lycanthrope, Werewolf, Hybrid Form
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rdfs:comment
| - Hit Dice: 1d8+1 plus 2d8+6 (20 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +2/+4 Attack: Claw +4 melee (1d4+2) Full Attack: 2 claws +4 melee (1d4+2) and bite +0 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Curse of lycanthropy Special Qualities: Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent Saves: Fort +8 Ref +5, Will +2 Abilities: Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8 Skills: Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2*
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dbkwik:freed20/pro...iPageUsesTemplate
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abstract
| - Hit Dice: 1d8+1 plus 2d8+6 (20 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +2/+4 Attack: Claw +4 melee (1d4+2) Full Attack: 2 claws +4 melee (1d4+2) and bite +0 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Curse of lycanthropy Special Qualities: Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent Saves: Fort +8 Ref +5, Will +2 Abilities: Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8 Skills: Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2* Feats: (same as human form) Environment: Temperate forests Organization: (same as human form) Challenge Rating: Treasure: Standard Alignment: Always chaotic evil Advancement: By character class Level Adjustment:
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