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| - Hit Dice: 14d8+84 plus 8d10+48 (231 hp) Initiative: +5 Speed: 30 ft. in +2 full plate armor (6 squares); base speed 40 ft. Armor Class: 29 (-1 size, +1 Dex, +9 natural, +10 +2 full plate armor) touch 10, flat-footed 28 Base Attack/Grapple: +18/+33 Attack: +2 frost greataxe +30 melee (3d6+18/×3 plus 1d6 cold) or slam +28 melee (1d4+11) or rock +18 ranged (2d6+11) Full Attack: +2 frost greataxe +30/+25/+20/+15 melee (3d6+18/×3 plus 1d6 cold) or 2 slams +28 melee (1d4+11) or rock +18 ranged (2d6+11) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing, smite good, sneak attack +2d6 Challenge Rating:
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| abstract
| - Hit Dice: 14d8+84 plus 8d10+48 (231 hp) Initiative: +5 Speed: 30 ft. in +2 full plate armor (6 squares); base speed 40 ft. Armor Class: 29 (-1 size, +1 Dex, +9 natural, +10 +2 full plate armor) touch 10, flat-footed 28 Base Attack/Grapple: +18/+33 Attack: +2 frost greataxe +30 melee (3d6+18/×3 plus 1d6 cold) or slam +28 melee (1d4+11) or rock +18 ranged (2d6+11) Full Attack: +2 frost greataxe +30/+25/+20/+15 melee (3d6+18/×3 plus 1d6 cold) or 2 slams +28 melee (1d4+11) or rock +18 ranged (2d6+11) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing, smite good, sneak attack +2d6 Special Qualities: Aura of despair, aura of evil, command undead, dark blessing, detect good, immunity to cold, low-light vision, poison use, resistance to fire 10, rock catching, vulnerability to fire Saves: Fort +25, Ref +13, Will +13 Abilities: Str 32, Dex 12, Con 22, Int 10, Wis 12, Cha 18 Skills: Climb +17, Hide +2, Jump +17, Knowledge (religion) +2, Ride +11, Spot +5 Feats: Cleave, Great Cleave, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Quick Draw Environment: Cold mountains Organization: Solitary or with tribe Challenge Rating: Treasure: Standard Alignment: Always chaotic evil Advancement: By character class Level Adjustment: -
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