He guards the head of Zoltun Kulle, spawning after it is taken. Killing him is optional, for nothing prevents the player from leaving once they have the head. Unlike other monsters, Ancient Guardian will not stop pursuing a fleeing player until they leave the dungeon. In combat, it has Extra Health and Knockback affixes. He also moves a bit faster than normal Sand Dwellers.
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rdf:type
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rdfs:label
| - Ancient Guardian
- Ancient guardian
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rdfs:comment
| - He guards the head of Zoltun Kulle, spawning after it is taken. Killing him is optional, for nothing prevents the player from leaving once they have the head. Unlike other monsters, Ancient Guardian will not stop pursuing a fleeing player until they leave the dungeon. In combat, it has Extra Health and Knockback affixes. He also moves a bit faster than normal Sand Dwellers.
- Night elf culture speaks of both ancients and Ancients (note the capital A). The ancients (lower-case) are the tree-like sages and protectors of the night elves. The other Ancients (upper-case) are old demigods, like Cenarius and Agamaggan, who assisted the night elves at various points throughout history.
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dcterms:subject
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Drops
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walkSpeed
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specialAbility
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dbkwik:dontstarve/...iPageUsesTemplate
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Name
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Damage
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Health
| - 2500(xsd:integer)
- 10000(xsd:integer)
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abstract
| - He guards the head of Zoltun Kulle, spawning after it is taken. Killing him is optional, for nothing prevents the player from leaving once they have the head. Unlike other monsters, Ancient Guardian will not stop pursuing a fleeing player until they leave the dungeon. In combat, it has Extra Health and Knockback affixes. He also moves a bit faster than normal Sand Dwellers.
- Night elf culture speaks of both ancients and Ancients (note the capital A). The ancients (lower-case) are the tree-like sages and protectors of the night elves. The other Ancients (upper-case) are old demigods, like Cenarius and Agamaggan, who assisted the night elves at various points throughout history.
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