About: Explore Fogbough Forest (Outer Wood)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

There are three different ways that an Encounter begins: * An immediate combat, with the message that you have encountered one of the wood's "nightmarish denizens". The Begin Combat button is immediately presented. This is a Monster Encounter, and can only result in combat rewards (xp and random loot). * A prelude to combat, with the message that you have encountered one of the wood's "nightmarish denizens". The Begin Combat button is NOT immediately presented. This lead-in seems to always lead to either a normal Monster Encounter, or one of these two particular Repeatable Encounters: * Oakaruk scout * Headless man * Suddenly..., this is the only lead-in that has a chance to result in having a meaningful encounter (either a Repeatable Encounter, a Limited occurrence Enc

AttributesValues
rdfs:label
  • Explore Fogbough Forest (Outer Wood)
rdfs:comment
  • There are three different ways that an Encounter begins: * An immediate combat, with the message that you have encountered one of the wood's "nightmarish denizens". The Begin Combat button is immediately presented. This is a Monster Encounter, and can only result in combat rewards (xp and random loot). * A prelude to combat, with the message that you have encountered one of the wood's "nightmarish denizens". The Begin Combat button is NOT immediately presented. This lead-in seems to always lead to either a normal Monster Encounter, or one of these two particular Repeatable Encounters: * Oakaruk scout * Headless man * Suddenly..., this is the only lead-in that has a chance to result in having a meaningful encounter (either a Repeatable Encounter, a Limited occurrence Enc
Reset
  • 20(xsd:integer)
req
dbkwik:sryth/prope...iPageUsesTemplate
Name
  • Explore Fogbough Forest
DESC
  • Only thin, sickly strands of light penetrate this part of the cursed wood. An ankle-high blanket of thick grey fog swirls across the soft, uneven ground. Now and again, far off through the shadowy, decaying trees, the haunting cry of some strange bird breaks the eerie silence.
Woodsmanship
  • Level/10
Base
  • 40(xsd:integer)
Max
  • 60(xsd:integer)
Horsemanship
  • Level/10 if mounted
abstract
  • There are three different ways that an Encounter begins: * An immediate combat, with the message that you have encountered one of the wood's "nightmarish denizens". The Begin Combat button is immediately presented. This is a Monster Encounter, and can only result in combat rewards (xp and random loot). * A prelude to combat, with the message that you have encountered one of the wood's "nightmarish denizens". The Begin Combat button is NOT immediately presented. This lead-in seems to always lead to either a normal Monster Encounter, or one of these two particular Repeatable Encounters: * Oakaruk scout * Headless man * Suddenly..., this is the only lead-in that has a chance to result in having a meaningful encounter (either a Repeatable Encounter, a Limited occurrence Encounter, or finding a Noted Location). However, you still have a chance to get a Monster Encounter.
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