About: Knott   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : dbkwik.org associated with source dataset(s)

Knott is a unique bandit that appears in Baldur's Gate. He is located inside one of tents in the Bandit Camp and will make an attempt at provoking the player into a fight upon entering his tent. The protagonist may either diffuse the situation, attack him, or pressure him to give up some relatively unreliable information; the location of Tazok's tent, the inhabitants, and the lack of traps (despite there being at least one).

AttributesValues
rdf:type
rdfs:label
  • Knott
rdfs:comment
  • Knott is a unique bandit that appears in Baldur's Gate. He is located inside one of tents in the Bandit Camp and will make an attempt at provoking the player into a fight upon entering his tent. The protagonist may either diffuse the situation, attack him, or pressure him to give up some relatively unreliable information; the location of Tazok's tent, the inhabitants, and the lack of traps (despite there being at least one).
sameAs
Level
  • 1(xsd:integer)
Strength
  • 12(xsd:integer)
Alignment
  • Neutral
dcterms:subject
Spells
  • 17(xsd:integer)
no of attacks
  • 1(xsd:integer)
Morale
  • 10(xsd:integer)
Hit points
  • 35(xsd:integer)
Intelligence
  • 12(xsd:integer)
xp value
  • 65(xsd:integer)
Wisdom
  • 12(xsd:integer)
thac
  • 20(xsd:integer)
Charisma
  • 10(xsd:integer)
dbkwik:baldursgate...iPageUsesTemplate
dbkwik:memory-beta...iPageUsesTemplate
Dexterity
  • 10(xsd:integer)
Name
  • Knott
Poly
  • 16(xsd:integer)
Constitution
  • 9(xsd:integer)
Items
  • Long Sword, Leather Armor, Bandit Scalp, random treasure
Base
  • 10(xsd:integer)
Class
  • Fighter
Area
Place
  • 4(xsd:integer)
Gender
  • Male
Race
  • Human
Death
  • 14(xsd:integer)
wikipage disambiguates
recovery Time
  • 60(xsd:integer)
breaking point
  • 2(xsd:integer)
wands
  • 15(xsd:integer)
breath
  • 17(xsd:integer)
abstract
  • Knott is a unique bandit that appears in Baldur's Gate. He is located inside one of tents in the Bandit Camp and will make an attempt at provoking the player into a fight upon entering his tent. The protagonist may either diffuse the situation, attack him, or pressure him to give up some relatively unreliable information; the location of Tazok's tent, the inhabitants, and the lack of traps (despite there being at least one).
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