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| - Authors: Stephen Kenson, Robert Cruz, Diane Piron-Gelman, Sharon Turner Mulvihill Number: 7120 [1-55560-273-8] Price: $15.00 Pages: 160 Sections: Introduction, What You Need To Know About Magic, The Ways Of Magic, The Magical Arsenal, The Astral Advantage, Adepts, Voudoun, Major Mojo, Rules, Street Grimoire, Archetypes, Tables Overview: An advanced magic sourcebook, like The Grimoire in some ways, and unlike it in others, Awakenings is one you might want to stay away from until you’ve gotten the hang of the magic rules presented in SRII and The Grimoire, as it builds on the information given there. The workings and theories behind magic in the Sixth World are explained in the usual neo-anarchist fashion of presenting a "real world" text with comments added by various people, which makes so
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| - Authors: Stephen Kenson, Robert Cruz, Diane Piron-Gelman, Sharon Turner Mulvihill Number: 7120 [1-55560-273-8] Price: $15.00 Pages: 160 Sections: Introduction, What You Need To Know About Magic, The Ways Of Magic, The Magical Arsenal, The Astral Advantage, Adepts, Voudoun, Major Mojo, Rules, Street Grimoire, Archetypes, Tables Overview: An advanced magic sourcebook, like The Grimoire in some ways, and unlike it in others, Awakenings is one you might want to stay away from until you’ve gotten the hang of the magic rules presented in SRII and The Grimoire, as it builds on the information given there. The workings and theories behind magic in the Sixth World are explained in the usual neo-anarchist fashion of presenting a "real world" text with comments added by various people, which makes some things clearer but also raises more questions. The first part of the book is devoted to such game world discussions of magic and its applications, with the second part consisting of rules expansions and clarifications. Included are rules for physical adepts, new adept powers, a system for practicing voudoun (voodoo), new totems including some for paranormal animals, and a load of new spells. Then added on are some new player character archetypes and tables listing all spells, totems, and physical adept abilities published up until 1995. Rating/Comment: wasn’t out yet when the ratings were compiled Notes: this is the full version of a file that floated around the net in early 1995, usually known as the Neo-Anarchists’ Guide to Magic (NAGM) or Neo-Anarchists’ Guide to the Awakened (NAGW).
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