About: Dual wielding npc   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

This is an addition to the function EquipAppropriateWeapons in the nw_i0_generic file. This enables any NPC who has the Two Weapon FIghting feat and has two weapons in their inventory to equip these weapons for combat. Once combat is over and there are no enemies near they unequip the weapons. Should the NPC lack a second weapon or not have the Two Weapon Fighting feat but they do have the Shield Proficiency feat they will equip a shield if there is one in their inventory.

AttributesValues
rdfs:label
  • Dual wielding npc
rdfs:comment
  • This is an addition to the function EquipAppropriateWeapons in the nw_i0_generic file. This enables any NPC who has the Two Weapon FIghting feat and has two weapons in their inventory to equip these weapons for combat. Once combat is over and there are no enemies near they unequip the weapons. Should the NPC lack a second weapon or not have the Two Weapon Fighting feat but they do have the Shield Proficiency feat they will equip a shield if there is one in their inventory.
  • This is an addition to the function EquipAppropriateWeapons in the nw_i0_generic file. This enables any NPC who has the two-weapon fighting feat and has two weapons in their inventory to equip these weapons for combat. Once combat is over and there are no enemies near they unequip the weapons. Should the NPC lack a second weapon or not have the two weapon fighting feat but they do have the Shield Proficiency feat they will equip a shield if there is one in their inventory.
dcterms:subject
abstract
  • This is an addition to the function EquipAppropriateWeapons in the nw_i0_generic file. This enables any NPC who has the two-weapon fighting feat and has two weapons in their inventory to equip these weapons for combat. Once combat is over and there are no enemies near they unequip the weapons. Should the NPC lack a second weapon or not have the two weapon fighting feat but they do have the Shield Proficiency feat they will equip a shield if there is one in their inventory. You don't have to worry about the weapon or shield tags. When the NPCs spawn they look at their inventory and determine what weapons and/or shields they will equip if it comes to combat. All you need to worry about is the NPCs having the proper feats and having the items in inventory.
  • This is an addition to the function EquipAppropriateWeapons in the nw_i0_generic file. This enables any NPC who has the Two Weapon FIghting feat and has two weapons in their inventory to equip these weapons for combat. Once combat is over and there are no enemies near they unequip the weapons. Should the NPC lack a second weapon or not have the Two Weapon Fighting feat but they do have the Shield Proficiency feat they will equip a shield if there is one in their inventory. You don't have to worry about the weapon or shield tags. When the NPC's spawn they look at their inventory and determine what weapons and/or shields they will equip if it comes to combat. All you need to worry about is the NPC's having the proper feats and having the items in inventory.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software