Random dungeons are a feature introduced in ADOM version 1.2.0. Entrances to these dungeons are located in the wilderness but their actual positions vary throughout different games. Some of the dungeons may be generated in the north-western part of the Drakalor Chain and thus may require a climbing set to reach. Currently, 6 random dungeons seem to appear in every game. Unlike entrance locations, their (shorthand) descriptions, depth, and DL ranges are fixed.
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| - Random dungeons are a feature introduced in ADOM version 1.2.0. Entrances to these dungeons are located in the wilderness but their actual positions vary throughout different games. Some of the dungeons may be generated in the north-western part of the Drakalor Chain and thus may require a climbing set to reach. Currently, 6 random dungeons seem to appear in every game. Unlike entrance locations, their (shorthand) descriptions, depth, and DL ranges are fixed.
- Random Dungeons (To be abbrieviated on this Wiki as RDs) are a series of levels with randomized conditions, enemies, and in some cases, terrain. RDs are primarily used for level-grinding and item-farming purposes. It is possible for the player to complete the min story without even touching them. (In fact, if the player starts Another Marona from scratch, they will not be able to create the Monk until the second-to-last story map.)
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| Introduction
| - Random dungeons are a feature introduced in ADOM version 1.2.0. Entrances to these dungeons are located in the wilderness but their actual positions vary throughout different games. Some of the dungeons may be generated in the north-western part of the Drakalor Chain and thus may require a climbing set to reach.
Currently, 6 random dungeons seem to appear in every game. Unlike entrance locations, their descriptions, depth, and DL ranges are fixed.
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| Features
| - The following table highlights specific properties of the 6 dungeons.
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| abstract
| - Random dungeons are a feature introduced in ADOM version 1.2.0. Entrances to these dungeons are located in the wilderness but their actual positions vary throughout different games. Some of the dungeons may be generated in the north-western part of the Drakalor Chain and thus may require a climbing set to reach. Currently, 6 random dungeons seem to appear in every game. Unlike entrance locations, their (shorthand) descriptions, depth, and DL ranges are fixed.
- Random Dungeons (To be abbrieviated on this Wiki as RDs) are a series of levels with randomized conditions, enemies, and in some cases, terrain. RDs are primarily used for level-grinding and item-farming purposes. It is possible for the player to complete the min story without even touching them. (In fact, if the player starts Another Marona from scratch, they will not be able to create the Monk until the second-to-last story map.) However, traversing them is required and recommended in order to progress further into the post-game and maximize the player's characters. They can only be accessed by a Dungeon Monk, and require Bordeaux (The game's currency) to create.
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