In the majority of cases, cube mapping is preferred over the older method of sphere mapping because it eliminates many of the problems that are inherent in sphere mapping such as image distortion, viewpoint dependency, and computational efficiency. Also, cube mapping provides a much larger capacity to support real-time rendering of reflections relative to sphere mapping, because the combination of inefficiency and viewpoint dependency severely limit the ability of sphere mapping to be applied when there is a consistently changing viewpoint.
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