| abstract
| - Killer Instinct's combo system is the backbone of performing combos in the game. Outside of the typical "special cancel" system implemented in all fighting games (canceling a normal or a command normal into a special move), the Killer Instinct series has its very own system that allows for longer and more brutal combos. Killer Instinct combos involve hitting the opponent with a certain special move or an air attack known as an opener, followed by a two hit normal (Light, Medium, or Heavy punches and kickes) known as an auto-double, a special move extending the double known as a linker, and finally a special attack that finishes the combo known as an ender. As the combo continues, the Knockdown Value meter will fill up, and an ender must be used before it fills completely or the combo will be dropped without cashing out. The only way for an opponent to escape from a combo is through a Combo Breaker. In Killer Instinct (2013), normal aerial combos can be performed that do not utilize this system, but can still be broken by Combo Breakers.
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