Unlike other grenades that deal direct damage to enemies, Transfusion grenades have no elemental attributes but instead use the "vampiric" transfusion effect, draining health or shield energy from enemies and transferring it to the thrower and nearby allies as health. Transfusion grenades detonate 2.5 seconds after being thrown and disperse several white tendrils that seek out enemies. If the tendrils touch an enemy or enemy construct they leech health from the enemy (or energy from its shield), turn red, and seek out the thrower and his/her teammates. If the red tendrils then contact any ally they will grant the half of health/energy drained from the enemy to the ally in the form of health. The Transfusion's initial detonation does not deal any damage, but both the white and red tendrils
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