rdfs:comment
| - Ancient Power (Su): Once per minute, Rampardos can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Rampardos will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage). Damage Reduction (Ex): Rampardos has Damage Reduction equal to half its hit dice.
|
abstract
| - Ancient Power (Su): Once per minute, Rampardos can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Rampardos will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage). Damage Reduction (Ex): Rampardos has Damage Reduction equal to half its hit dice. Trample: On a successful Overrun, Rampardos automatically deals Slam damage. Thrash (Ex): As a Standard action, Rampardos may enter a rage. It rages as a 4th level Barbarian for 3 rounds, but once the rage ends it becomes confused for one minute. Swift Demoralise (Ex): As a Swift action, Rampardos may make an Intimidate check to demoralise a foe. It has a +4 racial bonus due to being fucking enormous. Takedown (Ex): Once per round, when making an attack, Rampardos may add 4d6 damage to a successful hit, but takes 2d8 recoil damage (ignoring DR). This increases to 6d6 damage and 3d8 recoil at 18 hit dice. Rivalry (Ex): Rampardos have an intense rivalry with theropod dinosaurs, such as Megaraptors, Tyrannosaurus, and similar-looking prehistoric reptiles. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.
|