Taken from SmallPileOfGibs' q3map explanation. The VIS stage of q3map2 creates the table of Potentially Visible Sets (PVS) for the Portals in a map. As the player's viewpoint moves around a FULLY vis'd BSP, different areas become visible or hidden, depending on the area the viewpoint is in.
| Attributes | Values |
|---|---|
| rdfs:label |
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| rdfs:comment |
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| dcterms:subject | |
| abstract |
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