About: Settler   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : dbkwik.org associated with source dataset(s)

The Settler is the main resource gatherer for most European civilizations in Age of Empires III.

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  • AttributesValues
    rdf:type
    rdfs:label
    • Settler
    rdfs:comment
    • The Settler is the main resource gatherer for most European civilizations in Age of Empires III.
    • A settler is a person who has migrated to an area and established permanent residence there, often to colonize the area. Settlers are generally people who take up residence on land.
    • When a city begins to become crowded, a handful of brave families will chose, or be chosen, to form the nucleus of a new settlement. Pioneering though they may be, settlers are extremely vulnerable, as they consist of as many women and children as they do men, and a wise leader always sends an armed escort. Many a budding city has been wiped out by the savage beasts of the wilderness.
    • Settlers are wastelanders living in various settlements across the Commonwealth in 2287.
    • Settlers are units that are used to create new villages. They are expensive for a single unit (Gallic settlers are 10% cheaper and train 25% faster), but are necessary to expand your empire. They must be created in a level 10 or higher palace or residence. If you wish to use settlers to your advantage, you must: They disappear after they are used, and new ones must be made for another village. If your new village is destroyed, you will be permitted to train 3 new settlers where your previous 3 were trained. This also comes with no culture point penalty
    sameAs
    Unit
    • Settler
    dcterms:subject
    temp companion
    • During Kidnapping radiant quests
    perm companion
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    items modified
    • -
    orignalgame
    • Age of Empires III
    ondeath
    • Synth component
    defCal
    • 80(xsd:integer)
    Rent
    • no
    c4c
    • no
    civ
    • Civilization II: Test of Time Requires nothing; A/D/M/H 0/1/1/2; Cost 40. Explosives obsoletes. Civilization II: Test of Time Fantasy Requires nothing; A/D/M/H 0/2/1/1; Cost 40, Never obsolete, Surface and underworld, Human and Infidel. *Buteo - 2 Move May move between surface and clouds *Elf - Ignore enemy Zone of Control, Surface and underworld *Merfolk - May move between surface and undersea *Stygian - May move between surface and undersea, unbribeable *See Goblin Miner for this function for Goblin team. Dwarves can also act as settlers. Civilization II: Test of Time Sci Fi
    mdamage
    • 10(xsd:integer)
    Heal
    • no
    essential
    • no
    tduration
    • 26900.0
    Resists
    • 20(xsd:integer)
    Quests
    upkeep
    • 1(xsd:integer)
    rduration
    • None
    Apparel
    sdamage
    • 5(xsd:integer)
    cure radiation
    • no
    perk
    • no
    defInf
    • 80(xsd:integer)
    quests started
    • no
    wares
    • various wares, if assigned to a Trading post.
    LoS
    • 14(xsd:integer)
    otheritem
    attpwr
    • 0(xsd:integer)
    quests involved
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    Range
    • 12(xsd:integer)
    Games
    • FO4
    Age
    Speed
    • 4(xsd:integer)
    • 5(xsd:integer)
    Weapon
    Affiliation
    Role
    • Residents
    Actor
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